Continuous-Effect Reserves allow all clan players except Reservists to earn more credits and experience in battles.
|Battle Payments||Tactical Training||Additional Briefing||Military Maneuvers|
|+10–150% to credits in Clan and Tournament battles; +5–30% in Random and Ranked battles||+5–100% to Combat Experience in all battles||+50–400% to Crew Experience in Clan and Tournament battles; +25–300% in Random and Ranked battles||
One-Time-Effect Reserves boost the earnings of Industrial Resource—a special in-game currency that our clan uses to develop our Stronghold.
The level of a structure is a crucial indicator that determines the level of a prepared Reserve. The higher the Reserve level, the more bonuses it provides to players. To prepare high-level Reserves, clans have to upgrade structures, i.e. raise their levels.
Skirmish is a Standard battle against a random enemy detachment. In a Skirmish, clans aim to win the battle in order to earn as much Industrial Resource as possible (for more details, refer to the Skirmishes section).
Advance is a series of battles for the enemy Lines and the Citadel.
Clans earn Industrial Resource both for each battle fought and each Line captured. The more Lines a clan controls, the higher the reward is at the end of the Advance (for more details, see the Advances section).
|High-Capacity Transport||Requisition||Airstrike||Artillery Strike|
|+5–200% to Industrial Resource in Skirmishes and Advances per battle||+5–200% to Industrial Resource for the results of an Advance||+5–200% to Industrial Resource in Skirmishes and Advances per battle||
The amount of Industrial Resource clans earn in battles impacts on the level of development of the Stronghold. The more Industrial Resource clans invest in their Strongholds, the more bonuses they get from Reserves and the higher their earnings are in the coming battles.
Players can earn gold by taking part in War Games.
During War Games, clans earn points for certain achievements—for example, for each enemy vehicle destroyed. Depending on the number of points earned, clans take positions in the ranking. The position determines the amount of gold and Reserves the clan gets as a reward. The clan that occupies the first position grabs the top prize which can be, for example, 10,000 and six level XII Continuous-Effect Reserves (see War Games for more details).
The Clan Commander and Executive Officers are responsible for Stronghold development, namely for building and upgrading structures.
See the table below to view the permissions of all clan players in the Stronghold.
|Build and upgrade structures||✔||✔|
|Prepare Clan Reserves||✔||✔||✔|
|Activate Continuous-Effect Reserves||✔||✔||✔||✔|
|Enable One-Time-Effect Reserves in the detachment window before a Skirmish or Advance (available only to the Detachment Commander)||✔||✔||✔||✔|
|Withdraw Commander permissions from any clan player, including those of a higher position||✔||✔||✔||✔|
|Get bonuses from the Continuous‑Effect Reserves||✔||✔||✔||✔||✔||✔||✔||✔||✔||✔|
|Get bonuses from the One‑Time‑Effect Reserves||✔||✔||✔||✔||✔||✔||✔||✔||✔||✔||✔|
|Activate Airstrike and Artillery Strike in battle (available only to the Detachment Commander)||✔||✔||✔||✔||✔||✔||✔||✔||✔||✔||✔|
|Create detachments in Skirmishes and Advances||✔||✔||✔||✔||✔||✔||✔||✔||✔||✔||✔|
|View the Stronghold Storage and Log||✔||✔||✔||✔||✔||✔||✔||✔||✔||✔||✔|